The findings indicated that the nursing students' mean scores in terms of self-efficacy skills increased after the intervention (142.13) compared to their pre-test scores (87.57). In addition, simulation-based education was influential on the students' self-efficacy skills. Besides, the students' mean clinical performance scores increased after the intervention (4.57) compared to their pre-test scores (2.16); thus, it was shown that the simulation-based technique influenced the nursing students' clinical performance. In justifying the obtained results, it can be argued that implementing the simulation-based technique in medicine makes it possible for the students to face rare occasions and intervene in them. It improves group work and the related skills in the would-be doctors and increases the group members' self-confidence [
19]. The current study's findings were in line with Sajjadi et al., Kargar et al., and Rahmani et al., [
11,
18,
20]. Sajjadi et al. showed that the participants educated with an online simulation-based technique received higher scores in terms of satisfaction after the intervention and 10 days later reported better scores in terms of their performance compared to the speech-based group. Moreover, it was shown that 10 days after the intervention, the time taken to execute a certain scenario in the online simulation-based group was significantly lower than the speech-based group [
11]. Moreover, Kargar et al. conducted a study titled "a study on the effects of simulation on nurses' performance in neonatal resuscitation in Behbahani Hospital" ad showed that the level of knowledge in the control and experimental groups increased by 9 and 10 scores, respectively; thus, the difference between the two groups was not significant. In addition, no difference was observed between the two groups regarding the pre-test performance. However, a significant difference was observed one month after the educational program, and the participants in the experimental group performed significantly better than their counterparts in the control group. The findings indicated that simulating and simultaneously filming for educational purposes is more effective on learning [
18]. Heydarzadeh et al. conducted a study titled "the effects of computerized simulation and implementing models on the nursing students' perception of self-efficacy during cardiopulmonary resuscitation". The mean scores and the SD of the students' self-efficacy perceptions before and after the intervention in both groups were significantly different (23.5 in the model-based group and 15.4 in the computerized simulation group). The study's findings showed that either of the above techniques increased self-efficacy perceptions concerning cardiopulmonary resuscitation; thus, educational institutions can implement either technique for educating their students depending on their particular situations and facilities and train nurses with higher qualifications to provide service for their patients [
21]. Implementing modern educational techniques such as simulators and educational films can effectively increase students' cognitive, communicative, and practical skills [
22], which was in line with the findings of the current study. A study by Khalaila indicated that implementing the simulation-based technique increased the mean scores of nurses' self-efficacy after an intervention program [
23]. Liaw et al. implemented the simulation-based technique in control and experimental groups. The experimental group (including 15 people) started a 6-h simulation program providing 4 clinical scenarios concerning pneumonia, shocks, hyperglycemia, and septic shock to manage a critical patient, and a question and answer session was held at the end. Moreover, a performance assessment was performed using a videotape and a panel of assessors who were unaware of the study's objectives. Comparing the pre-test mean scores did not indicate any significant differences between the two groups, but a significant difference was observed in the post-test performance of the experimental group [
24]. The study by Rodrigues et al. indicated that implementing simulation-based educational software is a useful strategy to assist nurses and develop their professional skills and training [
25]. The study by Fidalgo et al. on pharmacy students showed that implementing films, moving pictures, designs, and texts in integrated content can significantly enhance the students' conceptual understanding and learning [
26]. Moreover, the study by Lis et al. on a group of medical students indicated that implementing educational films in the experimental group was useful in improving the students' self-efficacy and clinical skills [
27]. The findings were found to be in line with the findings of the current study. Thus, people's understanding of their duties and the management of critical conditions, their belief in being able to show a successful performance, and presenting accurate solutions to attain desirable consequences are clear representations of self-efficacy. If they are well-represented in nurses, their clinical performance and the quality of their healthcare activities will be enhanced. Lee et al. conducted a study on nurses and indicated that simulation-based education has significant effects on the nurses' qualifications and clinical performance [
28], which was in line with the findings of the current study. Furthermore, the findings of Hsin-Hsin Lin showed that the simulation-based approach significantly impacts nursing students' self-efficacy and performance qualifications [
29], which was also in line with the findings obtained in the current study. Yon Hee Seo et al. showed that simulation-based education significantly impacts Korean nursing students' clinical argument, problem-solving processes, self-efficacy, and clinical qualification [
30], which was in line with the current study's findings. Moreover, the findings of Salwa et al. indicated that the simulation-based approach significantly impacts nursing students' communicative skills, self-efficacy, and clinical qualification [
31].